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名师讲解 西班牙插画家Blanca Gomez专访

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作者:archerzuo 添加时间:2010-7-15 来源:PConline
关键词:设计,插画,理念,名师访谈,Blanca Gomez
导读:本文为国外采访稿译文,采用中英对照方式,希望对大家有所帮助。01TodayGrainEditisproudtopresentBlancaGómezofCosasMinimas.BlancaisaGraphicDesignerandIllustratorbasedinMadrid,Spain.Youmayrememberherw...

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  Once the character is defined I begin to work on the background and play with color. The title of the song inspires a melancholic image (blue) and I decide to experiment with a palette of cool colors. This process can be somewhat chaotic and I can have as many as 20 different versions in one document, but here I’m sharing fewer samples.

  As I work on the background I incorporate the character into the composition and move him along the landscape. I lose the fake poster idea because at this point I’m aware that the illustration has overshadowed the design.

  人物塑造好后,我就开始在背景和颜色方面动手脚。歌曲的调子给人一种忧郁的感觉(蓝色),于是我决定用冷色调。这个过程可能有点混乱,我作了20个不同的版本,但这里就分享这几个吧。

  我把人物融入背景城市景色里。我放弃了虚拟音乐会的想法,因为图形本身淡化了这个创意

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  After several hours of trial and error there is nothing I like. I decide to leave the computer and sketch on paper. These sketches are quick and rough in order to get some idea of the composition of the elements.

  When I do this I recognize what is wrong, the character and the background are too similar and this is confusing and the character is lost in the background. I decide to reduce and contrast the color palette and also change the size of the elements.

   I reduce the cityscape and make the character more prominent on a first plane. Now it is night in the drawing and there is a protagonist in sight. I think this will work much better.

  经过几个小时的尝试修改仍然没有我喜欢的。我决定放弃电脑开始在纸上素描。这些草图很快而且粗糙,目的是想得到一些元素组合的想法。画草图后,我终于发现了问题所在,人物和背景太像,以至于人物被背景弱化。我决定增强颜色的对比度,变换元素的大小。我减弱了城市景色部分,让人物处于明显的主导地位。现在画面是这样的,一个城市的夜晚,主角站在夜景中。这样就好多了。

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  I normally finish my illustration in Illustrator before I begin working in Photoshop, where I complete things with brushes and textures. But that wasn’t the case here. Once I had a clear vision I began working with various elements that I already had, collage style, directly in Photoshop.

  Now we have the background of the illustration.

  通常我在Illustrator里完成插画部分,在Photoshop里为插画添加纹理。但是这次不一样。如果在我尝试不同元素之前我就已经清楚的知道了自己想要的效果,这次是拼图,我就会直接在Photoshop里进行。

  现在插画的背景已经完成了。

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  Once the background is defined I copy and paste the character from Illustrator. Evidently, the contrast of the vector character with the background is very ugly. It is time to find textures and to apply brushes to the character.

  I choose the appropriate texture and silhouette the character. Then I duplicate and adjust the layers until I find a result that I like. I also color certain parts so that the result is not too plain.

  背景完成后,我就把人物从Illustrator里粘贴过来。但是很明显,人物和背景的对比很丑,是时候加纹理应用笔刷了

  我尝试为人物添加纹理变换人物的轮廓,我复制图层,应用笔刷和纹理,直到我满意为止。我为了不让画面太平,在一些地方添加了一些颜色。

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  Finally we have the illustration, but it could use some life because it appears dark and sad. I add the stars that I started with in Illustrator and that is that last touch that it needs to come to life.

  The client chose another option that I presented.

  最后,插画基本成型了,但是好像缺点生气,于是我就在Illustrator里添加了一些星星。

  最后客户选择了我提案的另一个版本。

  本文地址:西班牙插画家Blanca Gomez采访

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